My concept is an open world, sandbox game which plays as a combination of GTA and LA Noire. It is called "Angel & Wolfie". I am going to be focusing on the gameplay, characters, and story. Wolfie is the young, hotshot cop on the force who doesn't play by all the rules and walks the line between what is right and wrong. Angel is the old, battered veteran cop who is set in his ways and operates by the book. Angel and Wolfie got partnered together because their respective personalities cancel each other out. The game will focus on story progression via both protagonists and I'm considering a co-op component. I am also considering a morality component where your game ending changes depending on whether you listen to Angel or Wolfie. The story will start with backstories as to how Angel and Wolfie got to where they were, that way the player can connect with them as people before seeing them as hardned officers. My main focus, however, is an actual sandbox. Most open world games are sandboxes with no sand. They have these amazing environments and countless buildings, yet most of them can not be explored due to various circumstances. I want to create a world where the player has full ability to roam wherever he/she wants, whenever he/she wants. My ideas for settings include Detroit, New York, Los Angeles, or even New Haven (to keep it local).
Thursday, September 12, 2013
Tuesday, September 10, 2013
WK02 Rock, Paper, Scissors Final Phase
Here is the final product of my poster for Rock, Paper, Scissors. The feedback that I received from everyone who commented on my previous post and the comments I received in person really helped with the creation of this. I decided to go with the idea behind thumbnail #10 and make it have the look and feel of a 1960's era boxing promotional poster. I went with a blocky, bolder font because that style was very overused around that time, and the font also took some inspiration from the movie Fight Club. I found a use for the triangular space on the left side of the poster by adding in realistic visuals of how each hand gesture is performed because my original concept did not show that. I also like how the visuals of the gestures are located directly above the rules. I was also able to correctly crop my reference images and place them into the boxing ring pretty easily. I thought this would be the most time-consuming portion of the project, but it ended up being the first thing I was able to tackle. I found a very nice antiqued paper texture online and used that as the base texture for my whole poster by changing the blending mode to Multiply. I also used a black & white filter over each hand image to give it a classic, vintage feel. Overall, I am incredibly pleased with how my final poster came out and I could not have done it without the constructive feedback that I received. Without that, I would have had no idea where to take my ideas for this poster.
Thursday, September 5, 2013
Wk02 Rock, Paper, Scissors Concept Phase
These are my reference images that I gathered from online. My main idea is to either use each image to represent its respective element individually or to combine all three into a fight setting using a boxing ring image via photoshop. I will most likely go with the latter because I am a big fan of photomanipulation and I feel that it will provide more of a challenge for me. I also feel like the latter option will create an overall better final product. I wanted to go with realistic images over graphic designs and hands because I wanted to go for a more intense, less cartoonish look in my poster, and I feel like that can only be accomplished by using realistic images. I will most likely end up adding some wear and tear on each of the objects by adding different textures to them to simulate the look of "battle scars".
Thursday, August 29, 2013
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